The small study was conducted by neuroscientist Richard Haier, who was one of the first neuroscientists to explore the effects of video games on the brain. Back in 1992, Haier used brain scans to discover that some parts of the brain actually used less glucose as the players became more skilled at the game. The “Tetris effect” illustrated how video-game training could make brains work more efficiently - an idea that eventually led to a whole host of brain-training games [MSNBC]. For the new study, Haier updated his work by using newer, more sophisticated brain scanning technology to look for changes in the brains of adolescent girls after three months of Tetris playing. Adolescent girls were chosen because their brains were still developing, and because they were presumed to have less experience with video games than boys.
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Brandon Klein
Brandon understands that better teams are fundamental to all of our success. As a global thought leader, ushering in the 'Future of Work' revolution, he paves the way using data + design to accelerate the Collaboration Revolution. Brandon is the Co-Founder of the software start-up, Collaboration.Ai and an active member of The Value Web, a non-profit committed to changing the way decisions are made to better impact our world.